Out now on Google Play and the App Store

Halloween is coming to Color Drainהאלווין מגיע ל-Color Drain

COLOR DRAIN

Drag the nozzle across 3D low-poly cities and vacuum every drop of paint away. One finger, 200 levels, two worlds, two bosses, free.

Free Forever Android · iPhone 200 Levels · 2 Bosses Android 7 Oct · iPhone 14 Oct 2026
The launch story on the dev log

Color Drain screenshots

Color Drain's main menu, decorated for Halloween: cobwebs in the corners, a string of jack-o'-lanterns, bats, a witch on a broom and a full moon above the logo, its letters dripping orange paint, a PLAY! button with a jack-o'-lantern, and pumpkins and a ghost on the rooftops of the city below.
Halloween in the city
Color Drain level 104, Crested Dunes, in World 2, Golden Dunes, decorated for Halloween with bare trees and jack-o'-lanterns along the front of the stage: golden paint sprays up the nozzle from a boulder beside a desert market, with a pink Blot still to drain.
A second world: Golden Dunes
Color Drain level 100, The Siphon, decorated for Halloween with bare trees and jack-o'-lanterns: the third and last phase of the boss fight, THE BARON, Drain HIM!, with the city 98% clean in front of Baron Blank's Siphon.
Drain Baron Blank
Color Drain level 200, Hourglass Tower, decorated for Halloween with bare trees and jack-o'-lanterns: the third and last phase of the Viscountess Drab boss fight, THE PARASOL, Drain HER parasol!, with the dunes 98% clean.
Face Viscountess Drab
Color Drain after level 16, on a screen decorated for Halloween with cobwebs in its corners: citizen rescued, 5 of 30, Officer Olu is back, thanks you for the paint and gives a thank-you gift of one booster and 40 coins, and his avatar is unlocked.
Citizens bring gifts
Color Drain's new Paint Wheel, decorated for Halloween with a rim of little pumpkins, bats and a PUMPKIN tab: 5 spins ready, and the free spins are full, 3 of 3.
The new Paint Wheel

Why it feels good

Satisfying Physics
Real-time vacuum physics, tuned drop by drop — you feel the pull.
3D Low-Poly Dioramas
200 low-poly scenes in two worlds — streets, parks, rooftops and desert dunes — playable offline.
200 Levels & Two Bosses
Stars unlock 20 chapters across two worlds, with Baron Blank at level 100 and Viscountess Drab at level 200. On the road to 1000.

Color Drain FAQ

Color Drain is an oddly satisfying paint-cleaning puzzle game for mobile, made by RDD Labs, an indie game studio in Ashdod, Israel. Drag the vacuum nozzle across 3D low-poly city dioramas, drain every drop of paint and race the timer for up to three stars, chapter by chapter. Built in Unity, playable offline.

Yes. Color Drain has been free on Google Play since 7 October 2026 (Android 8.0 and up) and on the App Store since 14 October 2026 (iOS 15 and up, iPhone), where it is called Color Drain: Paint Rescue. The store buttons at the top of this page lead straight to it.

Yes. Every level and every chapter is free, with no energy system and no wait timers. The game contains ads (rewarded videos you choose to watch and an ad between some levels, which the No-Ads Pass removes) and optional in-app purchases.

Android phones running Android 8.0 or newer, and iPhones running iOS 15 or newer. The game is in English for now; Spanish, Portuguese and Indonesian arrive with version 2.3.12. Every level plays offline.

From Google Play on Android, and from the App Store on iPhone. Both downloads are free, and the store buttons on this page open the listings. Color Drain is not offered in every country yet.

It is the same game. Color Drain: Paint Rescue is the name of its App Store listing for iPhone; on Google Play it is listed as Color Drain. The App Store currently shows the developer as Dary Akerman, one of the two co-founders of RDD Labs.

Color Drain has 200 levels in 20 chapters, across two worlds that each end with a boss: Rainbow City ends with Baron Blank’s three-phase Siphon at level 100, and the Golden Dunes end with Viscountess Drab at level 200. Android and iPhone have the same 200 levels: on iPhone they came with version 2.3.10. The plan is a boss every 100 levels, on the road to level 1000.