Release Date

Q4 2026 on Android.
iOS about two months later.

Color Drain launches first on Google Play in Q4 2026. The iOS version follows roughly two months after that. There is no exact day yet: the moment one is set it appears here, and goes out to everyone on the launch list.

It runs on Android 8.0 and newer, and on iOS 15 and newer when that build lands. Downloading it is free. The core game works with no connection at all, there is no energy system and no wait timers, and the only purchases are cosmetic nozzle skins and a one-time ad-free upgrade.

Launching Q4 2026

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Direct dev line
Roadmap

From beta to
global launch.

Key milestones on the path to Color Drain's worldwide release on Android and iOS.

Roadmap last updated: 17 August 2026

Q1 2026 — Complete
Core Development 100 Levels
  • Full gameplay loop shipped in Unity — vacuum physics, level select, star-rating logic
  • 3D low-poly rendering pipeline established and locked
  • 100 hand-crafted levels across 10 chapters, authored via our internal level editor
Q2 2026 — Complete
UI/UX & Monetization
  • Hybrid-casual UI flow refinement and core loop polish
  • Rewarded ad SDK and IAP integration
  • Analytics pipeline for player behavior and funnel tracking
Q3 2026 — In Progress
Tester Release
  • Google Play closed testing rollout to select testers (Android only, for now)
  • Crash reporting, performance profiling, and balance-tuning sprints
  • Content Complete
    All 100 levels across 10 chapters are built and playable, hand-authored via RDD Labs' internal level editor — the team is now focused on stability, balance, and polish ahead of public launch.
Q4 2026 — Global Launch
Public Release
  • Android (Google Play) launch — targeting Q4 2026
  • iOS (App Store) release approximately 2 months after Android
  • LiveOps cadence begins: analytics-driven level optimization, dynamic difficulty tuning, and retention campaigns
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