How to play Color Drain:
drag the nozzle, drain every drop.
You play Color Drain with one finger. Press and hold anywhere on a painted surface and drag: the nozzle vacuums the color away and the low-poly city underneath comes back. Clear the whole surface before the timer runs out.
200 levels across 20 chapters in two worlds — all built, with a three-phase boss at level 100 and a second boss at level 200. Levels 1–4 are an untimed tutorial; from there, drain faster to earn 1–3 stars based on time remaining. If the timer runs out, watch a short rewarded ad for +15 seconds — or accept the fail and retry.
Free to play, with ads (rewarded videos you choose to watch and an ad between some levels) and optional in-app purchases. Built with Unity by RDD-Labs — a two-person mobile game studio in Ashdod, Israel, obsessed with polish and feel.
200 levels. 20 chapters.
Two worlds, two bosses.
The difficulty climbs naturally — new surface types, tighter geometry, bigger dioramas — all the way to The Siphon, Baron Blank’s three-phase boss at level 100, at the end of Rainbow City. Then the Golden Dunes bring a new kind of Blot, the Ripple, and end with Viscountess Drab at level 200. The plan is a boss every 100 levels, on the road to a giant boss at level 1000.
Chapters 1–2 of 20 shown below. One of our closed testers reached level 100 before launch.
Straight from
the game.
Captured at phone resolution from build 2.3.11: the Golden Dunes map and the nozzle skins in the shop.

